![]() There are three doors leading out of the central cavern. There’s also a clown face, but you don’t have the item you need to interact with it. ![]() There’s nothing up on the right staircase (yet). Follow our walkthrough, and you’ll get enough currency to unlock both. On a sack up the stairs on the far left side of the room is a grenade.On a barrel on the other side of the shipping container, pick up an antique coin.On a barrel in the center of the room (to the left of the green shipping container, if you’re facing the far end of the room), pick up handgun ammo.On a white sack near the machine in the middle of the room, pick up shotgun ammo.On a barrel in front of a green shipping container, pick up handgun ammo.When you exit the elevator, follow the right wall. Your goal throughout Not a Hero should be to conserve ammo, which is a scarce resource. Treat these hallways and corridors as good places to get reacquainted with the game and practice your new punching skill. There isn’t much to say about this area beyond combat. Not a Hero’s first few minutes take place in the salt mines, which you’ll recognize if you’ve played through Resident Evil 7. The red door (again) and Mama Molded boss fight.The basement, the puzzle and the elevator.
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